I was a member of our Visual Development Pod, where I focused on capturing the essence of a captivating environment and refining the visual style for our upcoming unannounced game
Responsible for Model, Sculpt and bakes of Crates, Solar Array, Square and round Barrels, Grass, Senecio and Nigrican Plants
Texture of the above assets by: Brandi (Parish) Andreason
Lighting by: Guillaume Deschamps