As a member of our Visual Development Pod, I specialized in capturing the essence of immersive environments and honing the visual style for our upcoming, unannounced game. In particular, I modeled the trees and mushrooms for the swamp area of this enchanting setting. The textures for these assets were expertly crafted by Brandi (Parish) Andreason. The assets are not final and were just meant to capture the look dev aspect of the game.
I was part of our visual development team who created the "Beautiful Corner" to set the art style of our new unannounced game. I have modeled and sculpted the yellow Senecio and Nigrican plants, the barrels, crates, solar array in the field. Modeled the Tree in the Swamp area. All of the named assets are textured by Brandi (Parish) Andreason. Lighting is by Guillaume Deschamps-Michel